Battlefield 6’s Infantry Fighting Vehicle, which google reliably informs me is a vehicle that’s supposed to carry fighting infantry, rather than fight infantry itself, has had its lock-on missiles taken away for the next little bit. Some problems with countermeasures have rendered them far too effective at their job of blowing stuff up.
EA have confirmed the temporary switching off of these missiles in a post on the hellsite, putting it down to a need to “address inconsistencies witnessed with this vehicle’s countermeasures”. That appears to be code for countermeasures designed to prevent the likes of jets and tanks being blown to bits a bit too often and from across the map not always doing their job properly to have a chance of stopping the IFV’s missiles in their tracks.
So, no missiles for now, with EA aiming to fix the problem in an update set to drop next week. In the meantime, maybe make missile lock and firing noises with your mouth whenever you spot a plane or chopper you’d like to knock out of the sky.
Based on a post from DICE lead producer David Sirland last night, that next patch will also include fixes for rooftop exploits on maps like Siege of Cairo, Iberian Offensive, and Empire State. These have been seeing pesky players use drones to spirit themselves up to high ground they shouldn’t be able to reach, by standing atop the tech and whacking it with a sledgehammer in a fashion that weirdly remind me of the hand-cranked mine carts you get in westerns.
All of this comes as the devs continue to fiddle around with how much XP is dished out and required by certain activities, with a revamp of challenges and assignments having arrived yesterday. “Challenges and Assignments are tuned around defined playtime targets, and these changes bring their requirements in line with those goals to make them more achievable within a reasonable session length,” EA said of those tweaks.
We’ll see how many of these sorts of ongoing issues and gripes end up being locked onto and wiped out by that upcoming patch.