An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added ‘No Bullets’ styles for the Brute’s Braces and the Hunter Heavy to support the new ‘bullets’ bodygroup
 - Updated cp_fulgur
- Added an extra dropdown path between B and C
 - Fixed particle manifest naming
 
 - Updated cp_fortezza
- Managed sniper sightlines on last
 - Added new cover object to first point
 - Improved clipping in areas
 
 - Updated koth_demolition
- Fixed a prop on the RED helipad building being inside a wall
 - Fixed two props missing particle effect on the helipad buildings
 - Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger
 - Fixed nav mesh (thanks Katsu for editing it)
 - Added missing spectator cameras around the map
 - Added the “evil deer” on the boat hanging above the sea, do not touch it
 - Raised the water kill trigger slightly
 - Changed the type of the water kill trigger from drown to fall so it displays the message “
fell to a clumsy and painful death” - Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects
  
 
Notes missed from the previous update:
- Fixed the Taunt: Bear Hug not always playing the correct animations